AD&D 2nd Ed. Thieves' Equipment
Item Cost Weight (lbs.) Legality Notes
Acid -- Metal Eating 50 gp 0.25 Legal  
Aniseed (Vial) 2 sp 0.1 Legal  
Arm Sling 3 cp --- Legal  
Arrow -- Major Grapple 10 gp Shady  
Biased Dice -- Bone (set of 4) 5 gp --- Illegal  
Biased Dice -- Ivory (set of 4) 20 gp --- Illegal  
Blade Boots 15 gp ---  Illegal  
Caltrops (10) 3 gp Shady  
Catstink (Vial) 40 gp 0.1 Shady/Illegal  
Charcoal 2 cp 0.1 Legal  
Clawed Gloves 20 gp --- Illegal  
Climbing Dagger 5 gp Legal Damage as a normal dagger, but can't be thrown.
Crowbar 6 sp 4 Legal  
Darksuit 30 gp 5 Shady  
Folding Short Bow 45 gp 2 Legal  
Funnel -- Small 3 cp --- Legal  
Glass Cutter 120 gp Illegal  
Hacksaw 3 gp Legal  
Hacksaw Blade 6 sp 0.1 Legal  
Hollow Boots 15 gp --- Legal  
Iron Climbing Spikes (10) 5 sp 4 Legal  
Keymaking Set 60 gp 6 Illegal  
Listening Cone (Brass) 2 gp 0.1 Legal  
Lock Chisels 2 gp Legal  
Marbles (30) 2 cp --- Legal  
Marked Cards (Deck) 5 gp --- Illegal  
Metal File 5 sp --- Legal  
Mini-Blade 5 cp 0.1 Legal  
Pin Ring -- Iron 2 gp 0.1 Shady/Illegal  
Pin Ring -- Silver 10 gp 0.1 Shady/Illegal  
Razor Ring -- Iron 2 gp 0.1 Shady/Illegal  
Razor Ring -- Silver 10 gp 0.1 Shady/Illegal  
Spring Knife 12 gp Shady/Illegal  
Sword Stick 25 gp 4 Legal  
Thieve's Picks 30 gp Shady/Illegal May be legal if locksmiths are common.
Wax -- Candle (Block) 3 cp --- Legal  
Weaponblack 2 gp 0.25 Shady  
Wire Cutters 1 gp --- Legal  
Woodland Suit 35 gp 5 Legal  
Wrist Sheath 3 sp ---- Shady  
Click HERE to return to Shadowdragon's Homepage.
Send comments to: Shadowdragon